Compliance · MiCA
Does my web3 game
need a CASP licence?
Four triggers. One checklist.
Clear options.
Not every Web3 game studio needs one. The trigger is not whether your game uses blockchain technology. The trigger is whether your studio provides a crypto-asset service to players. July 1, 2026 is the date the EU's grandfathering period expires.
The 4 triggers: does your game do any of these?
MiCA does not apply to every studio that uses blockchain features. It applies when your studio provides a specific crypto-asset service to players. ESMA has confirmed that after July 1, 2026, any entity providing these services to EU clients without a CASP authorisation is in breach of EU law. One yes is enough to create exposure.
Player-to-player marketplace
Does your game have a built-in trading system where players list and buy items or tokens directly with each other? If yes, your studio is "operating a trading platform" under MiCA Article 3(1)(16)(b). This is the most common CASP trigger in the industry. A Triolith research project that checked 36 notable Web3 game studios against the ESMA CASP register in June 2026 found that not one appeared in the register — our analysis classified 72% as High risk, with studio-operated marketplaces as the most frequently identified trigger.
Custody of player wallets
Does your studio directly control private keys or the means of access to player crypto-assets? If yes, you need a CASP custody licence. When a studio integrates a third-party wallet SDK, the custody question typically sits with the vendor — but the vendor's compliance posture still matters.
Selling tokens for fiat
Do players buy in-game tokens, NFTs, or digital items directly from your studio using euros or dollars? If yes, you are performing an exchange of crypto-assets for funds under Article 3(1)(16)(c). Third-party on-ramps are their own principals — the trigger is when your studio is the seller of record.
Controlling the withdrawal mechanism
Does your studio provide the smart contract, API, or interface that moves tokens from your game to a player's external wallet? If yes, that is a transfer service under Article 3(1)(16)(j). The CASP question applies to the entity controlling the movement, not just the bridge technology underneath.
What a CASP licence actually costs.
Getting your own CASP authorisation is a genuine option, but it is not a short-term fix. The grandfathering window that allowed businesses to keep operating while applying closed in July 2026 for most EU jurisdictions.
Timeline
| Phase | Duration |
|---|---|
| Application prep | 2–4 months |
| Regulator review | 3–6 months |
| Decision + authorisation | 1–2 months |
| Total | 6–12 months minimum |
| Cost | €500K – €1M |
Cost by studio size
| Studio size | Initial CASP compliance cost |
|---|---|
| Small (under 10 staff) | €50K – €150K |
| Medium (10–50 staff) | €150K – €500K |
| Large (50+ staff) | €500K – €2M |
MiCA requires studios holding a CASP licence to lock minimum capital under Article 67 and Annex IV. The amount depends on which services are provided. Class 1 (advisory, transfer, execution services): €50K. Class 2 (Class 1 plus custody and exchange): €125K. Class 3 (Class 2 plus operating a trading platform): €150K. Classes are cumulative — a studio operating an in-game marketplace is Class 3 at €150K. This capital cannot be used for operations and must be held as CET1 own funds — crypto treasury does not qualify. See MiCA compliance overview →
Not sure where your studio stands?
Contact Triolith and we will run through your game's specific mechanics with you.
Questions